Cubbage

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About Cubbage

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  • Birthday 09/06/1997

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    Lancaster, United Kingdom
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  1. Same tbf. People I knew back in the day went down for much less time for far worse crimes. I doubt he'll serve a full sentence, but it will still be longer than what's reasonable.
  2. His supporters on social media certainly think so haha saw a post on Facebook from this person I know: "brand has been targeted as he exposes truths and challenges the norm so they've dug up really old sexual stuff on brand and will have offered a ton of money for a couple of women to come forward about sex & consent. I don't condone rape obviously, I just smell something fishy about this whole case. The media back at there tricks to distract the population from whats really going on, flooding our feeds with all this about brand but yet all the people mentioned on epstien files still walk free! Crimes can be avoided when you've got so much money to pay people off, world is truly fucked" lol
  3. @integral Loads of games today still have amazing & iconic music.
  4. No idea what this means. I'm expressing my passion for the game. You asked me for a response, I gave you one.
  5. Loving it so far. The art design is something to behold. Some great quality of life tweaks, a revitalised score without changing the iconic tracks. Carefully expanded areas so as not to lose the essence of the original. A night-day cycle that breathes more life into the world and characters (they now walk around and feel more alive). Gameplay feels tighter as well. I've played this game loads throughout my life and I'm enjoying it like I'm playing it afresh. Great remake, the visuals and amplified atmosphere alone are breathtaking enough to keep me invested. I especially enjoy how the world and character models look straight out of a puppet-theatre play, like wooden models breathed to life. Only thing I truly do not like is the lack of a master quest/hero mode, the game is far too easy if you've played it before. The voice acting is super cringe imo as well, the VA cast is from every generic modern anime dub nowadays. The performances make everything feel very cheesy and it kills the immersion and contrasts negatively against the whimsical nature of the game. I never associated Zelda with anime for teenagers so that is a huge disappointment to see. Thankfully, there are options to play it in another language.
  6. Great video. FYI I played Morrowind after I had exhausted Oblivion and Skyrim. I fell in love with that world over time, so I cannot be blinded by nostalgia as I never even played it at launch. My favourite part of that game was the Bloodmoon DLC. The atmosphere is dense in that. I remember the majority of RPG's more for the artistic impact they have on me, rather than how "fun" the systems are. If I wanted to have fun, I'd play something mechanically rich and instantly satisfying like the Devil May Cry games. Morrowind is the gaming equivalent of reading an in-depth book that you slowly but surely connect with. There is an inherent reward within that type of experience that you can't replicate in modern Bethesda, hence why their games feel so boring to me.
  7. The low-dopamine style gameplay makes the world feel indifferent to your existence, rather than designed around your entertainment. Skyrim is all about glazing the player and keeping you stimulated with flashy bits. You clearly don't resonate with the game that's cool, but claiming myself and everyone else who can actually get into that game as nostalgia blind elitists is a strange take. People are discovering Morrowind right now and falling in love with it, your argument falls short there. The lack of constant stimulation forces you to slow down, observe your surroundings and become genuinely invested in exploration. You rarely find that in RPG's anymore, outside of maybe Pathologic (a game you would dislike as it is designed to be tedious). If you can't see the value in the tediousness and slow-burn satisfaction, fair enough.
  8. This is such shallow reductionism. Oblivion & Skyrim sacrificed Morrowind's artistic depth for relatively decent gameplay. There is not much in modern Elder Scrolls' gameplay to keep coming back to imo, they are exceptionally flat and boring. Morrowind wouldn't be a better experience if it played like those two whatsoever. Inventing a narrative to explain why others hold the game in high regard is bizarre. You can get lost in a world like Morrowind's and forget about mechanics, that's how richly designed its world is. Who is playing Elder Scrolls for the moment to moment combat? I have not met them if they exist.
  9. I mean it's true. How are you gonna fully appreciate high tier art if your consciousness is dense af and your artistic palette consists of low-brow works? You're not gonna be able to see the value in arthouse films with a shallow mind for art. Same goes for games. I'm not saying anything radical here. Put a kid on Morrowind in today's dopaminergic obsessed gaming world, course they're not gonna enjoy it. Also, nobody likes Morrowind cause the combat is hard as nails, I have never heard anyone say that. The core enjoyment is in the games immersive experience.
  10. Awakening to me feels like I'm a protractor that just realized its 180º experience is a boxed in illusion that is constructed from the real experience of being 360º. You extend back around yourself to discover the real YOURSELF.
  11. I think I've posted this before but it's worth posting again. Beautifully intricate analysis. You could not write something so extensive & profound about any other Bethesda game or many games in general. https://fallingawkwardly.wordpress.com/2010/08/29/the-metaphysics-of-morrowind-part-1/