integral

Is it safe to reveal my business ideas?

24 posts in this topic

 

35 minutes ago, integral said:

This domain is mostly untapped and so there isn't much competition, The people in this domain have a very limited scope of what the full domain of philosophy spirituality self-development is.

When you're done playing the game you should have practiced, learned and mastered a real world skill.

We finally agree on something, cheers my man. Which part of this is most important to you?

For me I played a lot of multiplayers games in the past where you end up spending hundreds and really thousands of hours on the game and don't get much out of it apart from some socialization if you're playing with friends but even then it's barebones. It's even more disgusting that these guys like for League of legends, Call of duty, World of Warcraft, Fortnite, etc hire psychologists and economists to addict and rinse their playerbase as much as possible.

That's why the idea of web 3 fundamentally makes sense to me, it hasn't really been proven to be that great yet but if you're not acquiring assets from investing thousands of hours of your time on an endeavour then you must be accruing a liability there's no other explanation. Games are so cool you shouldn't have to trade your life to enjoy them. 

 

Edited by LordFall

Dating Photographer 

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Always just start building it first. Get to building as fast as possible. Nothing else matters more.

The devil is in the details. The more you actually work on something, the more painful implementation details you discover. Those details are where the value is, and they're also what make it difficult for someone else to copy.

The longer you spend thinking instead of building, the more likely someone else arrives at the same idea. And if your project is still just an unreleased prototype or a simple vibe-coded demo, it's much easier for someone to recreate.

TL;DR: Your biggest asset is execution. Just build it. Keep it as a dirty little secret between you and Claude.

As you refine the product, it naturally becomes harder to replicate. Every iteration adds layers of polish, edge cases, design decisions, and domain knowledge that aren't obvious from the outside.

There are plenty of indie developers who release demos of unfinished games. Even if people understand the concept, it's incredibly difficult to reproduce the exact feel because their style is so distinctive. And once a project starts gaining traction, the original creator usually becomes associated with that style anyway. Marketing, community, and consistent execution create a moat that's much harder to copy than the initial idea itself.


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No one will have the motivation or drive to create what you want to create, so I wouldn't worry too much about someone stealing your business ideas.

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4 hours ago, LordFall said:

We finally agree on something, cheers my man. Which part of this is most important to you?

Its the only thing worth working on. lol I cant think of anything else to do but Helping people develop and raising collective consciousness.

The gap between the boomers and our generation has to be contributed to video game and other media. 

The next generation of gaming should turn people into wizard in comparison to what we got from it as kids growing up and i think what we got from it was substantial.

There is so much potential for games to create a self-development experience just playing fun games.

Quote

For me I played a lot of multiplayers games in the past where you end up spending hundreds and really thousands of hours on the game and don't get much out of it apart from some socialization if you're playing with friends but even then it's barebones. It's even more disgusting that these guys like for League of legends, Call of duty, World of Warcraft, Fortnite, etc hire psychologists and economists to addict and rinse their playerbase as much as possible.

That's why the idea of web 3 fundamentally makes sense to me, it hasn't really been proven to be that great yet but if you're not acquiring assets from investing thousands of hours of your time on an endeavour then you must be accruing a liability there's no other explanation. Games are so cool you shouldn't have to trade your life to enjoy them. 

For sure i agree, the only thing is web 3 would be late stage build of most products, unless web 3 assets are necessary for the main game play, there are so many other things that have to come first. 

I have alot of ideas how to integrate this in a useful way in a few games but other games it feels like it would not add any value.

Edited by integral

How is this post just me acting out my ego in the usual ways? Is this post just me venting and justifying my selfishness? Are the things you are posting in alignment with principles of higher consciousness and higher stages of ego development? Are you acting in a mature or immature way? Are you being selfish or selfless in your communication? Are you acting like a monkey or like a God-like being?

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