Juan

The Legend of Zelda Remake Discussion

85 posts in this topic

22 minutes ago, Leo Gura said:

I have noticed that there are two types of gamers: those who play games for story, and those who don't. I am the second type.

This is such a total false dichotomy! I am both! 

If story isn't your thing, then these legacy games (OOT, Majora) will hit like a wet noodle compared to say, BOTW.

Edited by Natasha Tori Maru

It is far easier to fool someone, than to convince them they have been fooled.

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(See my previous message)

Its sortve why that really dumb Vampire game got so big, the one with nothing but like, mouse movement, or keyboard arrows or watever it is, vampire survivor, cause they just stripped away all the bs, and just said to theirselves "wats the most essential pieces here — rhythm, and — insert-whatever-else', like they just got down to the bare bottom of that rhythmic thing im talkin bout, and made something somewhat different.

Edited by kavaris

All of my writings come from David Goggins, And his 32nd book entitled "joggaholic anonymous, criss-cross superstar"

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8 minutes ago, Natasha Tori Maru said:

This is such a total false dichotomy! I am both!

If you are both, that means you care about story in games. But then many gamers don't.

Quote

If story isn't your thing, then these legacy games (OOT, Majora) will hit like a wet noodle compared to say, BOTW.

I would prefer a Zelda game with no story at all. Just let me wander Hyrule at my own pace in my own way.

The reason I really disliked The Witcher is how they force the story on me. So I quit playing Witcher because of it and have no interest more. I wanted to play Witcher my own way but it would not let me.

That's also why I dislike Bioware games.

Edited by Leo Gura

You are God. You are Truth. You are Love. You are Infinity.

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Now granted, i dont know how many xtimes you can strip away things, before it starts turning into like, older sortve, E.T. or tetris, and things like this, Like weve already done many simple games, in our past...  And i guess, its not obvious as to how much room is left in that category of like, simple, simple — meaning, in the like Baaaare - baare basic - basics, Like theres certainly lots of little mini games you could think of (im thinking of puzzle pirates typeve thing) but that is like, an anomoly, cause its iterating over an idea, and each puzzle is inside of a larger idea, So thats something different. I just mean more like, 'how many games can be as simple as possible, And really get big for being As simple as possible... Ideas are sortve like, in my head, they start out in a sega dreamcast, like they are unique cause they are tryina play with data, and think of data as a way to move things around...

You could also think of like, just a totally open world game -context, and make it like, An engine that is itself fascinating too, Like firget the content and just make it am engine, and that is then the interesting part,showing off the possibilities, how theres 2d metadata attached to 3d, how each thing is like, a symbol that can become anything you want, Like thats where many games left off at, in rpg lands

 


All of my writings come from David Goggins, And his 32nd book entitled "joggaholic anonymous, criss-cross superstar"

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