Basman

The AAA problem

2 posts in this topic

Too many fake jobs in game development now. Imagine needing 2000+ people to make a mediocre uninspired remake of a 20+ YO game that took less than 200 people to develop. Office politics and justifying your payroll become more important than making actual art and it weigh down development. No clear decisions are ever made. No one is accountable for anything. That's how you get toxic positivity and lame writing in modern games (see Concord). The budget balloons and safe and samey design rules to hedge the bet. And even when they are successful they will still struggle to just break even.

It's like a workout. Over an hour and it's no longer a workout. Over 200 devs and it's no longer a dev team. It's a corporatocracy.

 

Edited by Basman

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343, AKA "Halo Studios" is a great example of how corpos don't understand art. They fill out the mass of their dev team with contractors who are switched out once a year. It's corporate self-sabotage.

How can you make any great art when you are constantly switching out the people making it? No accumulation of skill and experience. No chance to learn from failure. No vision is being developed. No wonder they are so mediocre compared to the OG devs at Bungie.

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