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GTA 6 Is Delayed Again Until November 2026

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While you all obsess over horse balls, I'm busy playing Rayman.


"Yes, everything is predetermined." - Ramana Maharshi

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43 minutes ago, RisingLane said:

While you all obsess over horse balls, I'm busy playing Rayman.

I'm playing Rayman as well on an emulator. Such a brutal game underneath that facade of childish wims. I'm about to do the 99 lives cheat for my own sanity.

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16 minutes ago, Basman said:

I'm playing Rayman as well on an emulator. Such a brutal game underneath that facade of childish wims. I'm about to do the 99 lives cheat for my own sanity.

I gave up and just started playing Rayman 2 instead.


"Yes, everything is predetermined." - Ramana Maharshi

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1 minute ago, RisingLane said:

I gave up and just started playing Rayman 2 instead.

Bongo Hills is the Vietnam of 2000s kids.

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Rayman 2 and 3 are really easy. You can beat Rayman 2 in the time it takes to find out that RDR2 isn't getting any better.

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Its just cringe for me to someone to disregard realism as less quality gaming. 

Bias is a bitch.

Edited by Eskilon

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8 minutes ago, Eskilon said:

Its just cringe for me to someone to disregard realism as less quality gaming. 

Bias is a bitch.

Realism is good and all and it can add a lot to an experience, but it is not a substitute for a good gameplay hook.

When a game like RDR2 puts so much resources into shrinking horse balls and other extrenious details then that is a sign that the core game design isn't prioritized. These kind of details don't matter at the end of the day. 

It's part of a strategy to appeal to a wide an audience as possible, with fancy graphics and less pronounced gameplay in favor of story. Game design is inherently polarizing to a certain degree. Not everyone likes fighting games, shooters, Minecraft, etc. Therefor they minimize the game aspect in favor of making it more like a movie. 

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22 minutes ago, Basman said:

Realism is good and all and it can add a lot to an experience, but it is not a substitute for a good gameplay hook.

Its not gameplay hook that matters, its gameplay loops. Such as core gameplay loop, secondary loop, tertiary loop etc. The loops decides if the game is fun or not. The graphics or if its cinematic is not relevant.

In such a long and big production as Red Dead you cant judge the game by its hook part. Its like you trying to judge a movie by its first 10 minutes lol.

You seem to just have a bias against slow pace and cinematic games, which is fine to each their own. Cinematic games are not less games than "gameplay focused games", in fact one of the most talented game designers make cinematic and story heavy games -- Hideo Kojima. You would hate his games I think, even though they are top notch quality.

Edited by Eskilon

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8 minutes ago, Eskilon said:

Its not gameplay hook that matters, its gameplay loops. Such as core gameplay loop, secondary loop, tertiary loop etc. The loops decides if the game is fun or not. The graphics or if its cinematic is not relevant.

In such a long and big production as Red Dead you cant judge the game by its hook part. Its like you trying to judge a movie by its first 10 minutes lol.

You seem to just have a bias against slow pace and cinematic games, which is fine to each their own. Cinematic games are not less games than "gameplay focused games", in fact one of the most talented game designers make cinematic and story heavy games -- Hideo Kojima. You would hate his games I think, even though they are top notch quality.

I don't enjoy strand type gaming, but I don't see how you can call something like RDR2 or The Last of Us 2 the peak of gaming when it's whole design is being more like movies and less like an actual game. Death Stranding is weird and cringey.

10 hours is a generous chance given to any media. Really, you shouldn't waste more than half of that on something your not enjoying. 

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49 minutes ago, Basman said:

don't enjoy strand type gaming, but I don't see how you can call something like RDR2 or The Last of Us 2 the peak of gaming when it's whole design is being more like movies and less like an actual game

You definition of actual game is very narrow indeed.

49 minutes ago, Basman said:

10 hours is a generous chance given to any media. Really, you shouldn't waste more than half of that on something your not enjoying. 

Not all mediums are made the same.

Games such as these are long and demands time if you want to make an accurate analysis. If you jump the boat early, that's fine, but you cannot be taken seriously when commenting on the game quality.

Edited by Eskilon

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4 hours ago, Eskilon said:

You definition of actual game is very narrow indeed

Nope. 

4 hours ago, Eskilon said:

Not all mediums are made the same.

Games such as these are long and demands time if you want to make an accurate analysis. If you jump the boat early, that's fine, but you cannot be taken seriously when commenting on the game quality.

You only need 5 hours to tell if a game is for you. 10 hours is a generously fair chance, especially if you consider I was bored all the way through.

The main story is only about 50 hours, 80-100 with sidecontent. Death Stranding is about 60. Elden Ring rakes about 60-80 hours to beat. RDR2 isn't special in it's lenght. It's nominal. 10 hours is already 1/10th of your experience.

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Rayman is the best game ever made.


You are God. You are Truth. You are Love. You are Infinity.

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19 hours ago, Eskilon said:

Its just cringe for me to someone to disregard realism as less quality gaming. 

There is sound logic behind it. Realism means lack of creativity and imagination. It also means precious development resources diverted away from fun gameplay mechanics.

Nobody plays a game for realism because if you wanted realism you would just go outside and touch grass.

Games are about fun. Realism is not fun. Which is why games were invented: to avoid realism.

Gamers who obsess over realism don't understand what makes a game great. No game is made great by its realism.

Realism in game design is like smearing more lipstick on a pig. Realism is easy, creativity is hard. You play games for the creativity they offer.

Look at Star Field. Todd made it realistically barren. And it sucks. Nobody plays it. Any designer worth his salt could have foreseen this. Nobody wants a realistic space exploration game because real space exploration is more boring than watching paint dry.

Edited by Leo Gura

You are God. You are Truth. You are Love. You are Infinity.

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40 minutes ago, Leo Gura said:

Rayman is the best game ever made.

I haven't played that one. My favorites in that genre (sort of) are the Jak & Daxter trilogy and Ratchet and Clank. 

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That’s unfortunate, I wanted to go to the strip club 

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40 minutes ago, Leo Gura said:

Realism is not fun

For you.

 

40 minutes ago, Leo Gura said:

Which is why games were invented: the avoid realism.

No, games its just another form of having fun. Just like sports are.

 

40 minutes ago, Leo Gura said:

No game is made great by its realism.

No game its made great by not being realistic. Its irrelevant if the game is realistic or not. You are picking on stlye of things and not on the substance(game mechanics).

 

42 minutes ago, Leo Gura said:

Look at Star Field. Todd made it realistically barren. And it sucks. Nobody plays it. Any designer worth his salt could have foreseen this. Nobody wants a realistic space exploration game because real space exploration is more boring than watching paint dry.

Bethesda sucks. Its not a good point.

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1 hour ago, Leo Gura said:

Rayman is the best game ever made.

You ever play Rayman Origins? Even better imo.

The sequel, Rayman Legends was disappointing though.

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45 minutes ago, Sugarcoat said:

That’s unfortunate, I wanted to go to the strip club 

In Rayman? :P

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