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Eskilon replied to Stick's topic in Spirituality, Consciousness, Awakening, Mysticism, Meditation, God
You cant define it, only experience it. Define orgarsm. -
Eskilon replied to Stick's topic in Spirituality, Consciousness, Awakening, Mysticism, Meditation, God
Direct experience. -
Eskilon replied to Stick's topic in Spirituality, Consciousness, Awakening, Mysticism, Meditation, God
Yes, but it is a meta point. When Leo or anyone talks about direct experience, they usually means the pure/clean reality. But if reality is one thing, "concepts" and language must be direct experience and reality. They dont exist outside reality. Concepts are direct experience too because you are experiencing them. -
Eskilon changed their profile photo
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Bs, there are tons of people who never smoked weed in the world and never will.
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The problem is when the starting gear is reasonable optimal for you to complete the game. This is bad design. If the game has a strong focus on combat and weapons, the designer should incentivize experimentation and exploration of new weapons; which is not necessary if the starting gear can clear the game well. If the game has a bunch of weapons and spells, its the job of the designer to design a system for you to experiment and change gear. Which is hard because we are essentialy talking about balance.
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Good video for peeking into the psychology of the achiever archetype.
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Weird you say that, the level design is one of the best around🤔. Its top notch level design, but I guess you cant please everyone.
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Bruuuh. A figthing game, a sandbox, a fps, a sandbox, and a weeb game
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Lot`s of devilry
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Yes, and yours are shit. You just like mashing buttons and call that a game jk What is your favorite game btw?
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You are silly What do you think of Elden Ring?
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For you. No, games its just another form of having fun. Just like sports are. No game its made great by not being realistic. Its irrelevant if the game is realistic or not. You are picking on stlye of things and not on the substance(game mechanics). Bethesda sucks. Its not a good point.
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You definition of actual game is very narrow indeed. Not all mediums are made the same. Games such as these are long and demands time if you want to make an accurate analysis. If you jump the boat early, that's fine, but you cannot be taken seriously when commenting on the game quality.
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Its not gameplay hook that matters, its gameplay loops. Such as core gameplay loop, secondary loop, tertiary loop etc. The loops decides if the game is fun or not. The graphics or if its cinematic is not relevant. In such a long and big production as Red Dead you cant judge the game by its hook part. Its like you trying to judge a movie by its first 10 minutes lol. You seem to just have a bias against slow pace and cinematic games, which is fine to each their own. Cinematic games are not less games than "gameplay focused games", in fact one of the most talented game designers make cinematic and story heavy games -- Hideo Kojima. You would hate his games I think, even though they are top notch quality.
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Its just cringe for me to someone to disregard realism as less quality gaming. Bias is a bitch.
