LordFall

Devlog - Legend of the Abyss

23 posts in this topic

6 hours ago, Asayake said:

What type of games did you make?

Some iPad-Physics Game where you control the shadows by moving lights and rebuild the level that way.


There Is No Hope & None Of It Is The Truth

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16 hours ago, Stick said:

Dude I have been trying to learn game dev for some time and its eating me alive lol 
I managed to piece together a game and its mid
The math behind game dev is a lot not to mention learning the interface of game engine with game dev patterns.
Haven't even mentioned 3d modeling, lighting and music.

Yes it gave me a lot of appreciation for games and software that works well. It's why I went with just a 2d platformer for my first one, I don't wanna fuck with 3D at all seems like a nightmare. 

 

23 hours ago, Something Funny said:

The main question I have is how many people will want to play an AI generated game. And who are they. Maybe some grandmas, but your game doesn't seem to be targetting them.

I think a lot if it comes out good. I don't really think people care how things are made just the quality of them. There's a vocal minority of people that are hating on AI everywhere right now but I think once phenomenal AI products start coming out they'll fade away just like the luddites did. 

 

On 6/10/2026 at 4:45 PM, integral said:

Im building a game fully with AI right now, but the scope is realistic inside the limitations of AI.

A game like slay the spire can be done with AI right now if you know what your doing.

Im also from montreal :D 

Cool that we live in the same city! There's a lot of meetup events related to game dev in the city. I went to the unity one a couple of weeks ago and it was a bit disappointing just a silent coworking session. I'm going to go to one of these drinking with game devs one next at the esports bar probably in early July, if you're down to join lmk we can coordinate.

https://www.meetup.com/montreal-game-development-meetup-group/events/314915342


Building a global media agency. Follow my progress on Instagram

The dream is not easy but each day we're getting closer 

 

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I don't really have enough progress for a devlog video but progress is being made. I finished Day 9 of the build. I got Gemini to create me a 30 day plan with about 20 mins of work each day so I don't get burnt out. Some days I do many days worth of build but I'm working on other things in my life so this is like a 3rd priority relaxation work.

It's very satisfying to see little changes come together. Very interesting how I'm building a little world. Even just writing the lore it helped me conceptualize our reality more. I can see why you had particular skill in metaphysics from your game dev experience Leo. 

It is a bit discouraging to think about how far I am from the dream game I want but progress is progress and eventually I will divert funds from my other business to invest in this so as I long as I keep it going it should work.

One of my big inspirations is Pokemon. Satoshi Tajiri is really cool and his backstory is surprisingly similar to mine. He started out making a game review magazine and after 7 years decided fuck it let's make a game studio. He liked bug catching and when he first pitched the concept to Nintendo they didn't get it. He pitched it again and got it funded. Then 6 years later he got Pokemon and single handedly ressucitated the Gameboy which was considered a dead console. Beautiful vision, great man.

Look at these little fuckers. My creatures in my game will be way cooler but I quite like Pokemons. It originally inspired me to become the very best, like no one ever was.

Image 2026-06-24 at 10.25 PM.png

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800px-Pokémon_Day_2022_Kanto_Artwork.png


Building a global media agency. Follow my progress on Instagram

The dream is not easy but each day we're getting closer 

 

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