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kavaris

Interesting things programmatically to think on

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I like the way the sand has interesting physics/ pixel-based behaviors (the sand bleeds into one another), so my head goes to like, "what happens when the sand is in the middle of settling, and you interrupt it", or like... suppose this wasnt just tetris w/ falling blocks, but another dimension to the game, where someone or something is feeding those blocks from the otherside (above perhaps) like iuno, maybe its suppose to be this large geometry-based mechanism, or maybe its like theres a leprachaun, or something that lives on the surface—like, the ground level is the tetris, and the surface level is where this leprachaun plants radishes and whatknot, And maybe theres some alphabet and/or block-based thing happening up there...

Edited by kavaris

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This is one of those interesting things, in terms of being an interesting mechanic (although i dont quite understand it, like is it the player that is the *line*, and the character is just a consequence of the lines) i mean, its at the edge of whats interesting, but like, i think thats something that leans towards re-thinking what the character is (even though thats prolly not how it works). this guys channel has so many baba is you and other puzzly-represented games to its like his video list goes on forever.

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i was on a roll there on utube for a moment, with mad interesting-lookn' things. i think its deadnow.

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