Cubbage

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Everything posted by Cubbage

  1. Morrowind defo but after that... demi-God and then demiurge 🤣
  2. I'm working on a game right now hopefully it will deliver what we're all after (it won't)
  3. @Leo Gura I find it fascinating how much peak artistic material within video game storytelling you are missing out on that intersects with all of your work *cough* DEUS EX, MAJORA'S MASK, SHADOW OF THE COLOSSUS, JOURNEY, PATHOLOGIC 1 & 2, FALLOUT (THE ONES THAT AREN'T SHITE), UNDERTALE, TRANSISTOR, SOMA, SILENT HILL 2 <aD iNfIniTuM> 😶‍🌫️ Your peculiar taste never ceases to intrigue me, this is why we love you cause you reallg are a fookehn enigma 🍻
  4. This I totally agree with. Bethesda are shit at writing a story and God-like at engineering game worlds.
  5. That's why it is not just a game to play and enjoy. It is art, to be experienced and felt.
  6. @Natasha Tori Maru Glad to see another recognizing the profundity of that game. Zelda sparked my interest in animism and mysticism as a young lad and then crystallised into my fascination with psychedelics and spirituality later in life. Powerful piece of media. "Terrible stories" do not spark curiosity like how this series has done for myself and many others. *INSERT SKILL ISSUE HERE*
  7. Agreed. Classic case of "Missing the forest for the trees" 😶‍🌫️
  8. My g never played Majora's Mask and it shows smh 🥸
  9. You know the score 💯 goes hard af 🕺
  10. Yeah that one as well haha love it
  11. @AerisVahnEphelia I love those! Tripped to them countless times.
  12. Felt alive to me as a kid and still does to people discovering it for the first time. Literally spoke to a guy other week who's just getting into Zelda and he said he was taken aback by how much whimsy and character the game had. You gotta use your: P.S. the sequel; Majora's Mask, has some of the most charismatic, vibrant and idiosyncratic set of characters within a virtual gaming space to this date. The reason that game is so revered is because Clock Town felt alive despite the limitations of the N64. Yes, the technology was barebones, that's where your IMAGINATION comes in.
  13. I fully agree, that's why I did not click with Tears of the Kingdom. But I am sure there is a beautiful game in there for everyone once it clicks sometime. I will revisit it one day in the future. I am totally on-board with the critique though from a level of game-feel. ToTK was the greatest departure from the whimsy of classic Zelda, so it makes sense long time fans were upset... BUT this move was necessary to create the game that ToTK is. You don't have to like the direction, but it was essential for ToTK to operate like it does. Again, it's a matter of taste.
  14. @AION They're not supposed to feel like a real world 🤣 that's the point of high-fantasy mate, to envision a world that is unimaginable different from our own + something being childish is not a bad thing, in fact, "childish" art produces universes like Zelda's. Zelda shouldn't be gritty and "realistic" cause then it wouldn't be Zelda would it LOL
  15. Playing it is a different story. The art style makes perfect sense when you're immersed into the game. Just a matter of taste from first glance I guess.
  16. You can skip the cutscenes, doesn't take long before you can do anything you want.
  17. Never played it but always been enamoured by the look and feel of that game. Definitely gonna check it out one day, looks right up my alley. The aesthetic goes hard af 🧚‍♂️
  18. @Leo Gura I need to play it again, I wasn't smart enough to figure out how to play it when it came out (I probably still can't 😅) but I will give it another shot cause I loved the ideas going on in that game.
  19. @OBEler The atmosphere won't be made fully apparent until actually experiencing the game. Personally, I felt a lot of atmosphere watching the revealed gameplay. Ocarina of Time was always meant to evoke the feeling of a story-book type adventure. I'd say the aesthetic they landed on is a good balance between maintaining the original feel and channelling what they had in mind beyond the constraints of the technology at the time. On another note, people can complain that this game is dated and that is fair enough. But, that is missing the essence, charisma and FEEL of what makes this series so iconic. The 3D Zelda's were not supposed to be mechanical masterpieces, they were about creating a whimsical, fairytale style world, which they did in spades, hence the love for Zelda worldwide. This remake will be great for millions of people because it will remind them of what they loved about that game at the time: the FEELING of it. It's not just a cash cow for Nintendo, it is a celebration of one of most defining works in video game history and a moment for art lovers and artists worldwide to immerse themselves in the majesty of what has been "lost" in modern gaming. This will inspire so many artists once it drops, I think that's great! People really need to take some cues from autists. When we see stuff like this, we don't go all "URGH UNREAL ENGINE LOOKING SLOP BLERGHH" we see a nuanced, conscious re-imagining of an all-time classic. It's kewl to be happy about stuff y'know? 👁 (I bet this made people cringe hahah)
  20. Can't wait to revisit such a magical world! Zelda lost something going open world, the mechanical depth is incredible in the new one's, but the whimsical atmosphere was sorely missed. So excited to dive into this animistic universe again ✨️
  21. Here's some superbly in-depth game analysis: https://youtu.be/m-BW1i6Kl40?is=pls3-A5Vb51V4s2f https://youtu.be/OI2iOB8ydGo?is=zQrD02FPFAzywLfk