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Everything posted by Xonas Pitfall
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Hm, what would the psychology of people like this look like? Does it arise from prolonged exposure to toxic environments, or does the ego undergo a shift when faced with significant power, wealth, and influence? Is it a deep-seated distrust of society, thinking everyone is inherently self-serving or corrupt, leading them to adopt similar behaviors as a form of survival or dominance? Could it be an innate addiction to control and influence over others? A fear of vulnerability, where they see manipulation and exploitation as a necessary means to protect themselves? etc.
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Hmmm... I'm not too sure! I feel like with all of these "new" paradigms, they still point to the same thing: the Absolute, Truth, God, etc. Even new levels of consciousness, like Leo's Alien Intelligence, still fall under the same overarching "paradigm", if you could call it like that. They're just so radical that it's important to make a distinction. What I personally find fascinating is when we start deconstructing how reality is imagined even more. I'd be curious to see if someone ever experiments with twisting their hands, eye colors, environment, or other monk-like abilities like levitation, sorcery, healing powers, or paranormal phenomena. I'd love to see how the mind—or even a collective mind or trip experience—can slowly start impacting reality. Hopefully, this will become more mainstream once science shifts towards spirituality and the "nebulous stuff." There's probably so much more we could invent, practically and scientifically, if we studied these phenomena. In the words of The Great Tesla: “The day science begins to study non-physical phenomena, it will make more progress in one decade than in all the previous centuries of its existence.” Here I could see so much potential! 💛😊🔅✨
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💞🔅💛😊 ᴜɴᴅᴇʀꜱᴛᴀɴᴅɪɴɢ, ʟᴏᴠᴇ, ꜱᴇʟꜰ-ᴀᴡᴀʀᴇɴᴇꜱꜱ, ᴡᴏʀʟᴅ-ᴀᴡᴀʀᴇɴᴇꜱꜱ, ᴇxᴘᴀɴꜱɪᴏɴ ᴏꜰ ᴄᴏɴꜱᴄɪᴏᴜꜱɴᴇꜱꜱ, ᴅᴇᴀᴛʜ, ʜᴜᴍᴀɴ ᴘꜱʏᴄʜᴇ, ɪᴍᴀɢɪɴᴀᴛɪᴏɴ, ʟᴏɢɪᴄ, ɪɴᴛᴇʀᴄᴏɴɴᴇᴄᴛᴇᴅɴᴇꜱꜱ, ᴘᴀʀᴀᴅᴏxɪᴄᴀʟ ᴛʜɪɴᴋɪɴɢ, ᴍᴇᴛᴀ-ᴄᴏɢɴɪᴛɪᴏɴ, ɪɴᴛᴜɪᴛɪᴏɴ, ᴇᴍᴘᴀᴛʜʏ, ᴡɪꜱᴅᴏᴍ, ᴇɴʟɪɢʜᴛᴇɴᴍᴇɴᴛ, ᴘᴇʀꜱᴏɴᴀʟ ɢʀᴏᴡᴛʜ, ᴇᴍᴏᴛɪᴏɴᴀʟ ɪɴᴛᴇʟʟɪɢᴇɴᴄᴇ, ᴍɪɴᴅꜰᴜʟɴᴇꜱꜱ, ᴇᴠᴏʟᴜᴛɪᴏɴ, ᴛʀᴜᴛʜ. 💞🔅💛😊
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@Leo Gura Interesting. Do you maybe mind elaborating on this more? I've heard that statement a lot and I'm curious about it. It seems like plenty of guys say they don’t care about feeling special, yet they enjoy being the one leading her, the one she trusts the most to make decisions, and the one she is most influenced by—or at least more than anyone else. They like being the one to "introduce her to the world," to feel manly, have their ego stroked. That their girl respects them and their intelligence more than anyone else. That she is the most "in heat", and hot for her man. Some guys even seem fixated on being the one to take her virginity, showing off that they got a hot girl, which boosts their self-esteem in society. Doesn’t all of this suggest they do care about feeling special in her eyes, or at least "special" in some sort of status/ownership/dominance game? How do you think this differs from the girl's perspective?
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Xonas Pitfall replied to Spiritual Warfare's topic in Society, Politics, Government, Environment, Current Events
@Spiritual Warfare and I are spreading Devilish Good, Fierce Virtue, Savage Righteousness, Brutal Kindness, Formidable Integrity, Merciless Compassion, Dominating Justice, Unyielding Charity, Aggressive Grace, Unstoppable Altruism, Ruthless Empathy, Immovable Honor, Fearless Mercy, Commanding Nobility, Relentless Loyalty, Powerful Forgiveness over here... 💛😊 -
Xonas Pitfall replied to Spiritual Warfare's topic in Society, Politics, Government, Environment, Current Events
Notice how all of these examples of evil can be reframed as "a force stronger than you, a capable, powerful force." A bully who once inflicted harm might now use that same strength to protect you, turning their power into something helpful and good. Similarly, war, combat, and protection, or even a powerful demon or devil, can be seen through this lens. Often, people associate "doing good" with a soft, nurturing, feminine energy, like a peaceful, hippie vibe. But in reality, doing good can also look harsh and brutal. Good can manifest in powerful, dominant, masculine ways, as well as in softer, more caring feminine forms. I'd say "Evil" can definitely change, whether through life experiences, greater understanding, awareness, or love. Change can happen through both harsher and softer means. Someone who is arrogant and lost might need a harsh wake-up call—being thrown in prison, losing someone important, or having someone bluntly tell them they're selfish and cruel—before they start to realize the harm in their actions. Or, evil can be softened through gentler, loving approaches. You might give someone time to resist, rage, and be distrustful, yet keep offering them love until they finally let their guard down. It’s like how dog and cat trainers handle strays. At first, these animals may act aggressively, but with enough patience and love, they start to relax and transform into happy, affectionate creatures instead of defensive and hostile ones. -
Xonas Pitfall replied to Spiritual Warfare's topic in Society, Politics, Government, Environment, Current Events
Of course! it all depends on how you define "evil." 1. Evil as Destruction: Destruction is an essential component of the "greater good." For instance, when we destroy cancer cells, we commit an act deemed "evil" against those cells to benefit the entire body. The cancer cells have chosen to act independently, disregarding the well-being of the organism. In building animal shelters or hospitals, we might need to demolish old, abandoned houses, which could have beautiful murals or graffiti that someone invested time in creating. However, we do this for the betterment of the health of incoming patients or animals. When it comes to self-improvement, we often need to perform what feels like "evil," acting against our ingrained desires, and built-up habits. A personal trainer or mentor might be viewed as "evil" when pushing their clients to confront uncomfortable truths for their good. 2. Evil as Separation or Division: When you choose to ghost, block, or ignore someone, you inflict emotional pain on them, even if that person wants to be in your life. Yet, if being around them deteriorates your mental state, why should you remain connected? Consider the mental energy they drain from you; that energy could be better spent on people or causes you genuinely care about. By isolating criminals in jails, we are doing something "evil" by stripping them of certain human rights. However, if left free, they could cause much more harm to society. Documentaries about countries without laws illustrate how unappealing that environment can be. 3. Evil as Ignorance or Delusion: A significant amount of evil stems from pure delusion and denial. Our minds are adept at rationalizing our perspectives and justifying our survival instincts. This can lead people to adopt extreme views to protect their social belonging, even if those views harm others. Bullies, for example, might have experienced difficult childhoods, leading them to believe that if everyone is untrustworthy, they might as well be selfish. They justify their actions as "necessary evil" based on their understanding of reality. 4. Evil as Pure Malice: This form of evil is often considered the worst, embodied by those who act purely out of malice. However, even this type of evil serves a purpose; it highlights gaps in our society. We could ask ourselves: Why are we creating these individuals and urges in others? Is it possible we are forcing people into these positions? From a non-duality perspective, evil must exist. Evil can only manifest as the suffering of an innocent. It’s a duality; good and evil, a tale as old as time. However, all dualities collapse in the Absolute. Evil only exists as long as something is attached to being one way or the other. The Absolute truth is that things are purely as they are—there is no binding to anything but the current state. Ultimately, nothing is bound to anything but the present moment. In this state of pure unconditional acceptance and presence, there is no way to be but what you are, there is no suffering, and thus, there is no Evil. To give an example, if someone throws a rock into the water or crushes it or turns it into a ring, the rock doesn’t care; it wouldn’t think, "Evil is being done to me!" It simply accepts whatever state it is in. We, humans, aren’t like that; we have egos and survival mechanisms, and we need a specific set of conditions to live well—not just safely, but happily and meaningfully. We have many attachments and desires about how things should be in our universe. They dictate how we perceive good and evil. That’s fine; there’s nothing inherently wrong with it. It should simply be recognized and understood. The more we realize our selfish needs, the more we can create a better system for everyone to function well. As a result, certain human urges that might be "normal" or "in our nature" still need to be filtered and less accepted. Ideally, we don’t want a society filled with low-functioning, unhealthy individuals. If society can’t effectively provide for everyone, we don’t want people freely lying, stealing, cheating, manipulating, or murdering whenever they desire, as that creates a toxic environment where growth, love, and safety cannot thrive. Cleansing these traits and individuals would be a "necessary evil," but still highly preferable. Evil can really be boiled down to attachment, wanting things to be one way and not any other. It’s about being unable to sacrifice parts of yourself to work with reality or the good. It involves fear and self-preservation, willingly denying the truth and the impact of your actions on reality and others, and filtering actuality for selfish gains. In a world where we are all selfish agents, humans have an innate desire to survive—both physically and mentally, preserving our identity and ego (often even more than our primal survival urges). Thus, evil and corruption are bound to happen; in that sense, evil at times must be fought with a necessary evil. Hence, evil can sometimes appear attractive because having the courage to deny and resist for the greater good can be quite virtuous. I think when people say, "Evil is attractive," they are referring to power, confidence, and the ability to create change and impact. A lot of impact, even if it’s destructive, can seem appealing, as it offers a sense of control. Charming leaders often exude this feeling, which is how many corrupt cults get perpetuated. -
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Crocodile.
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@Buck Edwards Thank you so much, you are the GOAT. 💚
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@Buck Edwards These are too cool! What are you using if I may ask? 💛
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God...? Is that you?
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Could anyone share any psychedelic, meditation, or OBE, near-death experience stories where they fully witnessed some sort of 'breaking of reality'? I've had a couple of experiences, but since 'physical reality' is such a heavily imagined and ingrained concept, I would just like to hear about others' experiences to get my mind going even more. I remember one time I had an insanely weird POV during a high dose of LSD, where, as I moved my head, the whole room would tilt along with it, and it scared the crap out of my ego, haha. I don't mean tilt in the sense that my perception would rotate; no, it felt like the actual room was tilting to the same side, as if some large rocket had knocked it off to the side. My head or "Mind" became the Reality Controller. This is one of the experiences where my reality really broke apart for a moment. Anything similar for you? People will probably have some crazy stories here!
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https://streamable.com/7u62nf 🎁
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You can also view this through the lens of Spiral Dynamics, Maslow’s hierarchy, or any of the human consciousness development systems. At the beginning, we start from the lower tiers, such as Beige, which is based on survival instincts. In a society where humanity must contend with tigers, lions, and the raw forces of nature, survival, food, and reproduction become the primary concerns. Moving to Purple, there’s a bit more room for relaxation, but most of the work still revolves around tribal survival, focusing on food and sex, and engaging in manual labor to satisfy these basic needs. Life Purpose is a luxury, in a sense. As society ascends the spiral, we will be better equipped to meet everyone's needs, but we are far from that point—both technologically and mentally. Many individuals take pleasure in having others perform the laborious tasks for them or feel superior, often going to great lengths to sabotage others. There are still many manual tasks that technology hasn’t yet addressed, and we also face the challenge of people who thrive on anti-social behavior. It is a good moral question: should certain anti-social urges be genetically eliminated if that ever becomes possible? Ideally, as we move toward greater unity (up the spiral), our collective goals should focus on creating systems that promote human happiness, where each individual can achieve their life purpose and self-actualization. This could involve implementing universal basic income or similar systems, along with robots and other technologies that can handle undesirable tasks, allowing people to concentrate on what they truly want to pursue. It's a "fractal-like" pattern: even in your personal life and during self-development, you will go through these stages. You are born needing to cover the basics: finances, health, confidence, and mental well-being. Only after addressing these foundational elements can you truly access the luxury and capacity to succeed in your life purpose. Reaching that point takes time and leveling up. Society is experiencing a similar process, albeit at a slower pace. I really do hope one day we will reach a society where you are born, and most of your needs can be more easily covered by systematic structures, government, AI, and other modern, singularity-like technologies, allowing us to all engage in activities that truly align with one another! Sounds so much more beautiful and rewarding. 💙
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@Princess Arabia Hmm... I think the post meant more about how we all contribute our unique expressions and creativity. Since all of this is an expression of the Self or Singularity, we shouldn't feel guilty or worry about copying others or wanting credit for our ideas. In an absolute sense, that holds true. However, in a more relative context, copyright laws exist for a reason—abuse and theft of ideas can occur and damage one’s survival or integrity. I've also often wondered about those who constantly feel the need to be unique and stand out. They seem particularly protective of their originality and may look down upon others who struggle to achieve what they can. Ironically, these individuals are often the most likely to be copied, which makes their defensiveness understandable. For example, one must protect against any copyright infringements related to @Leo Gura 's adorable crocodiles. 🐊 Let's do this properly and legally like professionals. --- Crocodile Copyright Protection Agreement🐊 Definition of Adorable Crocodiles: For the purposes of this agreement, "adorable crocodiles" refer to any imagery, representation, or artistic depiction of crocodiles that exhibit qualities of cuteness, charm, or whimsy. Copyright Ownership: It is hereby acknowledged that all rights to the depiction and representation of adorable crocodiles are owned by Leo Gura. Any claim to the creation, distribution, or display of adorable crocodiles by any party other than Leo Gura is considered a violation of copyright. Prohibition of Infringement: No individual or entity may claim ownership of, use, or distribute adorable crocodiles without express written permission from Leo Gura. This includes, but is not limited to, using adorable crocodiles in marketing, merchandise, or personal projects. Legal Recourse: In the event of a copyright infringement claim, the offending party shall be subject to legal action, including but not limited to, injunctions, damages, and any other remedies available under applicable copyright law, even getting your bones obliterated by the 'adorable crocodiles' themselves...🐊 Acknowledgment: By participating in any activities involving adorable crocodiles, the individual or entity acknowledges their understanding of this agreement and agrees to abide by its terms. By signing below, the undersigned acknowledges their acceptance of this Adorable Crocodile Copyright Protection Agreement. ______________________________ Signature ______________________________ Date
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❤️🧡💛💚💙💜🖤 Oh my...! My, oh my! I absolutely and unequivocally worship this cacophonous whirlpool of lunacy! Let’s transmogrify this thread into a surrealist shit-posting extravaganza, obliterating the brittle confines of Actualized.org’s formatting like a gelatinous chimera at a cosmic tea party! What kaleidoscopic monstrosities of chaotic whimsy can we summon from the abyssal depths of the quantum nonsense dimension? Let’s twist the fabric of reality into an origami maelstrom of glorious absurdity upon the multiverse! . . . ❤️🧡💛💚💙💜🖤 😊 Challenge: Find the most creative ways to express yourself in the confines of this Forum web-based formatting rule-box, and spread the idea for others - expand the Singularity! 😊 Unearth the most flamboyant manifestations of self-expression within the arcane confines of this forum's webular formatting enigma! Discover the zaniest articulations of individuality while navigating the esoteric labyrinth of this forum’s digital formatting shackle! Seek the most quirky articulations of the self amidst the whimsical parameters of this forum’s cybernetic formatting contraption! Scavenge for the most outlandish modes of expression encased within the bizarre boundaries of this forum’s web-woven formatting prison! Unravel the most eccentric avenues of self-revelation while meandering through the kaleidoscopic confines of this forum's digital formatting conundrum! Hmm... 🤔 I almost feel like I’m creating an old-school MS Paint-inspired HTML project, reminiscent of those classic scam phishing emails from Indian-Nigerian princes. I . . . like it? 💛😅
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@Pro24 May I ask you what are some of the most complex metaphysical vagina-like apparitions and holographic substructures you've created with blankets and pillows that would put even God's creativity to question in your years of living in this world? 💫
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Or... does she mean the infamous 20-foot Quantum-Powered, Jellybean-Scented LED Dimmable Hoverlight with Turbo MegaFlex 9000-RPM Fidget Drive, 42,000-Lumen Holographic Glimmer, Fully Autonomous Nano-Self-Cleaning with Built-In Synthwave Disco Mode and Eggplant-Detection Technology, Plug-In Marshmallow Battery Operated, 9000-Watt Triple-Charged Raspberry Pi-Controlled Hovercraft Vacuum. Sprinkle-powered, Smart Hyperdrive SlimCharger™ with 360° Gravitational Warp Core, Plasma-Infused Wi-Fi Enabled Ultrasonic Gyro-TurboPuff Tech that also comes with Quantum-Dampening Wobbleproof Elongated Pterodactyl Finisher 18 Inch Plug-In, Convertible, Linkable 628 Lumens, 3000K Soft Warm White, Easy to Install, CleanView Upright Bagless 20,000-Watt 1-Phase LPG/NG Liquid Cooled Surround Sound Texas Instruments, Triple A Duracell Battery Ultrapower100 Cargador Compatible Smart Sensor, Easy Clean Interior, ECO Mode, Ultrasound Machine Smart Wi-Fi Enabled InstaView Counter-Depth Front Load Steam Smart-Dispense, Odor-Block and Sanitize and Allergen - MIKEL ENTERPRISES Wooden Baby Kid Rattle Musical Bell Stick Shaker Toy (Multicolor) Royal Sapphire Cimarron Comfort Height Two-Piece Elongated 1.6 GPF Technology Alexa Built-In Premium Slim Ultra 300 Wolt Super Spinner 360° with Gawk Gawk Hawk Tuah 3k Hertz Mega-Substructure Vibrator™? 💖🌈✨
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https://writings.stephenwolfram.com/2023/02/computational-foundations-for-the-second-law-of-thermodynamics/ https://www.actualized.org/insights/wolframs-theory-of-everything https://www.wolframscience.com/nks/ Computational irreducibility The Ruliad (Infinity) Cellular Automaton Has anyone looked into it with a more technical understanding? I'm leaving this topic open as I may potentially explore it in more depth, but feel free to jump in! ⚠
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Xonas Pitfall replied to Whitney Edwards's topic in Intellectual Stuff: Philosophy, Science, Technology
I guess what would be different is that consciousness has nothing behind it—there's no local or internet server where the actual "true game" is happening or where the updates get placed. I think where the mental disconnect happens for me is with these two terms I mentioned above: "Absolute Consciousness": The All, the Non-Dual, God, the Beginning and the End of everything, etc. "Human awareness, a unique thread of consciousness, metacognition": Something most humans seem to develop around ages 3–4+, where we slowly start to have a singular first-person point of view that we learn to identify with more and more as time progresses. You could say we fragment or separate ourselves; we sacrifice the union with the absolute to experience this limited human mind. The first, Absolute Consciousness, would be the "unlocalized" omnipotent blank sheet that can spawn the entire first-person POV experience, all the plays, and all the NPCs at once. It lives in this infinite dream, playing with itself, tricking itself into being this human interacting with other humans. It would be a local machine faking the sending of data packets and latency cover-up methods to itself to simulate the illusion that other players are playing. The second, however, Human awareness, a unique thread of consciousness, metacognition, is limited consciousness. This would actually be a local network that is sending packets to other local networks, and it operates as a P2P system, or at least, that's how we experience it. When people argue that AI cannot have this P2P experience, they often claim there's something inherently unique about humans and our carbon-based form and brain that allows the brain to spawn, receive, or filter out consciousness so it can have this local network that plays the game of life. So, I suppose I'm wondering how these two relate to each other... It's a bit dizzying and confusing, hehe. 😅 -
Xonas Pitfall replied to Whitney Edwards's topic in Intellectual Stuff: Philosophy, Science, Technology
@Keryo Koffa Oooo! Cool, thanks for thinking about it passively! ✨🎨 So basically: each player’s device is a unique "receiver" of the same underlying "signal" of the game, allowing them to interact with others while maintaining their own local game experience. Analogously, it mirrors the idea of consciousness we mentioned, where each brain processes and interprets the shared essence of consciousness in its unique way, leading to individual experiences shaped by personal context, input, and interaction with others. This is for me, just to understand it a little bit more: Each player downloads and installs the same version of the game software on their device. This software contains the core game logic, rules, and mechanics. The game code includes scripts and assets (like graphics, sound, and physics simulations) that define how the game operates. Once the game is running, each player's device executes the game code independently. This means that the game runs locally on their computer just as if it were connected to a central server. As players engage with the game, they create unique combinations based on their choices and actions. This could involve customizing their character's appearance, selecting skills, or accumulating points. Each player's actions contribute to a personalized gaming experience. To maintain a shared experience, players send and receive data packets to keep everyone’s game states synchronized. This includes information about player positions (each player’s character location is updated and shared with others), actions, and events (if a player performs an action like jumping or attacking, that action is communicated to other players), game state (any changes to the game world like items being picked up or enemies being defeated are shared among all players). The process begins with the connection establishment, where players connect directly to each other's devices using their IP addresses. This connection can occur through a local area network (LAN) for local multiplayer or over the internet for online play. Once connected, the players form a network that allows each device to communicate with others seamlessly. At the start of the game, initial state synchronization occurs. Each player's device sends and receives crucial information to establish a common starting point. When a player executes an action, their device processes that action locally and immediately updates their game state. This local processing helps to ensure that the player sees a responsive experience, as the action is reflected on their screen without waiting for confirmation from other players. However, the challenge lies in communicating that action to the other players in the network. Once the local game state is updated, the device sends a message to other players in the network, containing information about the action performed. This message typically includes the player's ID, the action taken, and any relevant data (such as the new position of the character). This data packet is then transmitted over the network, which can introduce some latency depending on factors such as network congestion, the distance between players, and the efficiency of the connection. To handle this delay, P2P games often implement various techniques: Interpolation: While waiting for updates from other players, each player's device can use interpolation to predict and smoothly render the movements of other players. This means that the game will estimate where other players should be based on their last known positions and velocities, making the experience feel fluid even if there is a slight delay in receiving the actual updates. For instance, if Player A moves from point X to point Y, Player B's device will use interpolation to predict Player A’s movement along the path between those two points, creating a visual representation that appears fluid. This allows Player B to see Player A moving smoothly, even though they are waiting for the actual position update from Player A's device. Interpolation ensures that movements appear continuous, minimizing jarring jumps or freezes in animations that would occur if the game solely relied on received updates. Lag Compensation: Many games implement lag compensation techniques that allow players to interact with the game world in a way that feels fair, even if they experience varying degrees of latency. This can involve adjusting hitboxes or ensuring that actions are registered based on when they were initiated, rather than when they were received by the server or other players. One common method is the adjustment of hitboxes—areas around a character that determine whether an attack or action successfully interacts with another character. For instance, if Player A is targeting Player B but experiences a delay, lag compensation may allow Player A's attack to still register as a hit even if Player B has moved to a new position by the time the action is confirmed. This is accomplished by using the timestamp of the action initiation to establish a more accurate hitbox position. Additionally, some games implement techniques like "rewinding" the game state temporarily to verify whether an action would have connected with another player's hitbox at the time the action was initiated, rather than when it was received. This way, even if a player is lagging, their actions can still have meaningful consequences, ensuring that all players have a fair and enjoyable experience regardless of their network conditions. Client-Side Prediction: Client-side prediction is a method employed to enhance responsiveness in multiplayer games by allowing players to see the immediate results of their actions without waiting for confirmation from other players. When a player performs an action, their device predicts the outcome and updates the local game state right away. For example, if a player presses a button to jump, the player's device will immediately display the character jumping, even before receiving confirmation from the game server or other players. This immediate feedback creates a more engaging experience, as players feel their actions are having an impact in real-time. However, since multiple players are involved, discrepancies can arise when updates are eventually received from other players' devices. To handle these inconsistencies, the game can use various methods to correct the local state without disrupting the player’s experience. For instance, if it turns out that Player A's predicted position was incorrect based on updates from Player B, the game can smoothly transition the character to the correct position, often using animations to mask the correction. For example, in a racing game, Player A's car is initially shown speeding ahead based on client-side prediction. However, due to network lag, Player A's device later receives an update indicating Player B's car is actually further ahead than expected. To correct this, instead of abruptly snapping Player A's car to the new position, the game smoothly animates the car sliding into the correct spot. The animation might include easing in the movement, making it look like the car is gently slowing down and then repositioning, accompanied by a subtle tire screech sound effect. To further enhance the experience, the game might also add visual effects, like tire smoke or engine revving sounds, to accompany the correction, making the adjustment feel less abrupt and more like a natural part of the race. This way, the transition feels natural and maintains the game's immersive experience. To maintain synchronization, players continuously exchange updates, ensuring that everyone sees the same game world and events. Through this ongoing communication, players can observe each other's actions and changes in the game environment, allowing for a cohesive multiplayer experience where each player's unique interactions shape the overall game world while maintaining a consistent underlying game logic. -
Xonas Pitfall replied to Whitney Edwards's topic in Intellectual Stuff: Philosophy, Science, Technology
@Schizophonia Correct! That was exactly my point—even if the "content" of our experiences is vastly different, we both seem to possess this Human Thread of Consciousness nonetheless, and we would both appear to be "aware." My question is, what part of our human bodily structure allows for that? Increasing the total number of nerves won’t make your consciousness shut off or boot up any more or any less (presumably). -
Xonas Pitfall replied to Whitney Edwards's topic in Intellectual Stuff: Philosophy, Science, Technology
@Schizophonia I see... Hm, I guess I am wondering more if there is a fundamental "switch" or initializer for the human conscious experience. For instance, consider two people who share a spark of interest in a random subject. One individual may have extensive input and knowledge about the topic, leading to a broader understanding, while the other might have limited exposure, resulting in a different experiential perspective. Despite these differences, both individuals maintain a common interest. Parallel to your example, both you and I are sharing the human conscious experience at this moment, even though we both have fundamentally different qualia, stimulation, and varying numbers of inputs. One of us may have more experiences or inputs than the other, but that doesn't change the fact that we both possess that "thread of consciousness." I’m not sure if I’m making sense; I’m just pondering out loud, haha!
