Philosophical Reflections on PacMan

peachboy
By peachboy in Spirituality, Consciousness, Awakening, Mysticism, Meditation, God,
Philosophical Reflections on PacMan   From Hebrew, Satan is defined as adversary, foe or antagonist. In a game, there is no functionality without counterpoint. A game cannot exist without an antagonist. In the game of Pac-Man, there are three antagonists:- 1. The multi-coloured ghosts that chase the protagonist. 2. The maze, of which the protagonist is prisoner that restricts movement to certain dimensions. 3. The rules, which stipulate all dots need to be eaten before the protagonist can transcend. The conflict between protagonist and antagonist implies destruction of one or the other. Yet if we remove the antagonist, as per the convictions of the protagonist, the game collapses.   Let's start with the removal of the first antagonist - the multi-coloured ghosts. Absent the chase, the protagonist is now able to traverse the maze at a leisurely pace. Still though, it remains a prisoner of the maze and is bound by the rules that pertain to ascension. Next then, we remove the second antagonist - the maze itself. With the maze gone, the environment is but a black-screen full of dots. The protagonist is no longer limited to horizontal / vertical movements and has the option of diagonal and even circular movements. Yet the protagonist is still bound by the rules that require eating up of all the dots. Finally therefore, we remove the last antagonist. The protagonist is no longer bound by the burden of having to eat all of the dots. In fact, the protagonist no longer has to eat any of the dots.  With all antagonists now gone, a coin is inserted into the slot. A title appears that reads “Welcome to Pacman” which is then immediately followed by a second message: “Congratulations, you won the game.” The screen goes blank and the game ends. Clearly, that would be a commercial disaster.  Herein lies the paradox of the game they call life. On the surface the protagonist seeks the destruction of the antagonist. Yet without an antagonist we would simply drift back into omniscience and the game of non-omniscience would surely end. If destruction of the antagonist occurs as a result of a competent player the result is the same. The predictability of winning marks the end. Conversely, if the antagonist becomes too competent for the protagonist, again the game collapses. The dream turns into a nightmare and the protagonists wakes. Therefore, as in the case of Pac-man the sweet spot of non-omniscient stability is found at the point where the protagonist and the antagonist is a perfect match. Anything other than that and you'll find yourself back home in non-duality.      
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