By Basman
in Off-Topic: Pop-Culture, Entertainment, Fun,
Too many fake jobs in game development now. Imagine needing 2000+ people to make a mediocre uninspired remake of a 20+ YO game that took less than 200 people to develop. Office politics and justifying your payroll become more important than making actual art and it weigh down development. No clear decisions are ever made. No one is accountable for anything. That's how you get toxic positivity and lame writing in modern games (see Concord). The budget balloons and safe and samey design rules to hedge the bet. And even when they are successful they will still struggle to just break even.
It's like a workout. Over an hour and it's no longer a workout. Over 200 devs and it's no longer a dev team. It's a corporatocracy.